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Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
145
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Posted - 2014.08.04 22:07:00 -
[1] - Quote
With the Numerous Server improvements over the years that have occurred, how we can have larger and larger amounts of players in systems for fights, I think it's time to reintroduce the Mines to eve. With a few changes to the old Mine setups like Making them Expire after X amount of time and limits to how close they can be to each other I think this would be an interesting strategic weapon to bring back to EVE.
Have them as unforgiving as Bombs and Smartbombs with high DPS and maybe a more friendly version thats Lower DPS but won't trigger on Blues. Eitherway I think bringing back Mines would be interesting Especially in bottleneck systems in null and Lowsec systems. |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
145
|
Posted - 2014.08.04 22:26:00 -
[2] - Quote
Christopher Tsutola wrote:I would love to see mines come back but keep them off gates WHs and stations like smart bombs and add in E-war variations nuets and maybe temporary sensor damps however all mines should be triggered by blues as well there isn't a weapon in game that ignors blues so don't start now oc limit them to 0.0 and lower
Fully Agree with keeping them out of Empire space. Friend or Foe missiles do exist in the game. The Concept I am more thinking of if a blue wanders to close it would not go off. I am not saying remove the AOE effect from hitting the Blue if the mine does go Boom. This is the future afterall and not limited to Terran antique mines. But in the end if this ever does get put back in, that decision is the masses or at least the devs :P |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
146
|
Posted - 2014.08.05 01:33:00 -
[3] - Quote
Emma Muutaras wrote:if i remember rightly there use to be proximity mines in eve once upon a time however it lead to all sorts of issues with concord pilots would set up there mines in null go high sec to buy a new skill book kill miners whatever and suddenly concord turns up and kills them why because some one in null just activated the mine in null sec but the owner of said mine is in high sec.
it is entirely possible i dreamed this up while high/drunk
yeah... that was back in 04 lol. But EVE used to have mines but due to being new it had alot of server issues, back then once you deployed they were deployed... like wrecks back in the day.. nothing despawned after X amount of time. I'm more of thinking have them time out like Wrecks. Player Deploys Mines after X amount of time They either just randomly Splode or get removed from the field by the server. This system is already inplace with Jetcans, wrecks, MTU's have a timer of 2 days I believe. Some anchorable items I believe are 30 days outside of a pos shield. I am more thinking have it at the same time frame of an MTU or even on the short end of jetcans. Mines get Deployed Strategically before an area is slated to get hot. Maybe an area coming out of Reinforce etc. Strategic use, cost wise also. They will make a big enough difference used on the field, But not cheap enough that people just spam them all over the place.
Also Concord has so bar been WAY better under control compared to back in the day. I haven't even seen them wander into wormholes in a long long time lol.
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Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
146
|
Posted - 2014.08.05 02:18:00 -
[4] - Quote
Mai 'Talon' Motsu wrote:you could also make a min laying mobile structure that can be put in space and deploys a screen of mines. and limit so only so many can be on grid at a time.
Self Replicating mines From ds9 :P what better way to protect VFK |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
146
|
Posted - 2014.08.05 06:25:00 -
[5] - Quote
Aversun wrote:I still have a anaconda mine blueprint. laying a minefild would be tedious, unless it came with presets like probe scanning does. also matter of ownership. could have standard layers where doing so in high sec might get you shot, to covert ops layers for the sneaks
I thought they removed the Anaconda BP's back in '12? |
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